Sunday, 26 July 2015

Promo Art

As I was running out of time, I decided to use one of the antagonist's poses from the posed character sheet, and a similar pose for my protagonist to one of his poses in his sheet. Overall I like that the look is a little cartoony, it combines DotA 2 and Bob Rafei's styles decently, with the subject matter as well as the cartoony elements. I feel that I could have experimented more with proportions and styles to create a finished look that reflected all three styles. 

I originally wanted to have the protagonist lifting up the earth or rocks to form a shield against the beam, however, after doing the posed sheets, I settled for the shield. My inspiration would have been taken from the Earthbenders in Avatar, perhaps some scenes in Naruto, and a scene from Full Metal Alchemist during the episode Miracle at Rush Valley, for which I cannot find screenshots for.




Below is my idea for the background, however it was just not looking good or flowing, in my opinion.


Here I deliberated between the two, either having a simple beam or the more exaggerated one, and after asking a friend he suggested the latter. I think it adds more to it, but I am not completely sold on the style. With more time I would refine the beam and the shield, as I was having quite a bit of difficulty getting them right along with the perspective. I tried to gather some reference images but they were not helping too much, so I guessed to the best of my ability.

I also decided on this background as I wanted some terrain so it didn't look so flat or odd. The sky came about because originally I wanted to do water but no matter what I tried it just did not look right at that angle, so I painted a flat colour, which was a green/blue colour, almost teal, and then painted over with a yellow using a brush that was perhaps for cloud effects. I really liked this however I felt that there was just too much colour with the bright orange and purple, so I decided to darken it, and that really brought out the highlights for the antagonist, but I still feel the design, and therefore shading, on the protagonist is lacking a bit.



Saturday, 25 July 2015

Antagonist Sheets

Below are the antagonist's line art model sheet, painted model sheet, visual interest design sheet and posed character sheet.

I had some difficulty with this character, drawing him from the different angles but trying to keep the lines correct to the best of my ability. This was very time-consuming as I made a fair few mistakes before settling on the final drawings. Also I deliberated as to whether his torso should close or not, but I realised that perhaps they would not fit properly on his chest the way I had drawn them, as they were too big, so I decided, due to time constraints as well, to keep him open.  The solid back was to make him seem more solid, if he was open both front and back, there would not be much substance to him, in my opinion. Even though it may look a little strange, it works for now. If I had more time I could experiment with more fragments or other ideas to make it flow better.



When I was designing these poses I had something like Cyclops from X-Men or Iron Man's chest piece in mind. I also was thinking about, what I am sure is another character, either from a game or comic book, who shoots from his chest, but I cannot think who.

So here the antagonist is throwing a flame spear, and producing a solar beam from his chest. I didn't want to recycle the fireball that I had before as I thought it was perhaps a bit boring and not dynamic enough for the pose sheet, so I chose the flaming spear, as it was more interesting.

Protagonist Sheets

Below are the line art model sheet, painted model sheet, visual interest design sheet and posed character sheet.

Think I will go for the above image as the final design.
Below is the Posed Character sheet. I chose these two poses as I feel that the character could be somewhat of a protective, defensive character, but still have some offensive abilities. I also wanted to keep a calm demeanor about him to embody serenity and confidence in himself. 



Friday, 26 June 2015

Antagonist idea

Opposing the character of The Creator, as seen in the previous post, I thought a fitting antagonist would be a destroyer. So I tried to draw this guy destroying a planet, and having a black hole type thing in his centre that would be constantly swallowing and engulfing whatever possible. An ominous, indestructible force in some way.

I was also inspired by these two images below. The first being by Phil Hale. I liked the emptiness in the middle of the torso.


And this one being a creature in the game Aion. Again this is ideally how I would like the character to look, but instead of the flames, the black hole and perhaps debris.


Below, I started the rough design process by just sketching up the rough shape of the character I wanted and laying down some very basic indications of colour and the planet he will be squishing and the black hole.
However, I was not sure about the details yet, so I tried to go in with this bright orange and take inspiration from Charade from the Soul Calibur series, having the centre of the character be the black hole, and build him out from there, much like Charade. I like the fragmented look as well, it would symbolise fracture and brokenness, as well as destruction in some way. 

I feel that to achieve this look I started off wrong by drawing in the complete figure and trying to work backwards, which, as shown below, does not seem to have been a good idea. I took away sections of  the body to make it look more fragmented, but I feel that they are too clean and that is why they don't look so organic. The way I placed them also made it connotative of a Tron suit.



I thought a solution would be filling in the white areas, however that did not help at all either; the look was still very, very boring compared to the other character. 

So I then tried a different idea, where the character would be radioactive, and I did a rough drawing to indicate this. Whilst I liked the look of it, it did not seem to fit with the protagonist. I googled 'radioactive man' to get some ideas as to how to make it look cooler and more interesting than just have radioactivity indicated by a glow coming off of the character, and I found that Marvel has a character called Radioactive Man, who looks quite similar to my version.


For the skin, I wanted it to have texture and almost be like flesh coming apart, so I did a small test of the colouring and how I could achieve this look, but I scrapped the idea before I could actually put it to use on the figure. I did not think it was interesting or original enough .


Originally I wanted to do some kind of mage-type character, who looked powerful however was still suggestively inferior to the creator character. Whilst they were powerful, they relied heavily on magic, that to me is something that can be weakened or even stripped, however the creator character is somewhat of a god.


I also liked the idea of no face, perhaps using a mask or helmet of some sort, much like these two artworks below



However, I went in a different direction.




 I recently saw these concept designs for the character of D'Vorah, an insect-like humanoid character from Mortal Kombat X. I really liked the design of this character and was intrigued by her design when I played the game, as she looks quite human in form, but little details like her skin or eyes make enough of a difference to tell that she is not. She also has concealed wings and stingers which is another thing that interested me, as again, these are  the big clues that she is of insect origin.

In the second concept picture above, it shows how her chest could open up to reveal what is under her skin and to also release bugs or acid.

Using influence from the D'Vorah concept art, I decided to have his torso open up and reveal the inside. As for what was inside I was still thinking of a black hole type thing, however that developed into a view of space and a star, much like our sun, that he could draw power from, and this energy is also reflected in the cracks.

I used images off Google as reference for how the cracks could look. I found artists that also inspired this sort of detachment from the self. A particular artist who has had a profound effect on me is Adam Marinakis, whose work I find absolutely incredible. Some of his artworks suggest a disintegration of the self or self-destruction, this is an interesting concept that I would like to embody in my Antagonist. 

Another artist seen below is Sophie Kahn, who used a 3D printer to produce somewhat broken/ fragmented images of the human body. I found this interesting and it could be a starting point of another design, especially taking inspiration from the piece with two faces, which reminds me of Hindu God depictions of Brahma, Vishnu and Shiva with the three heads. To me that is a very powerful depiction, it suggests to me an all-mighty God, who literally is everything in one being. The creator, destroyer and preserver. I saw a magnificent statue on the Elephanta Island near Mumbai a couple of years ago, and the carvings in the cave there, and the statue seen below made a great impact on me: 


Inspirations from other artists: 


I found some reference images from Google of masks with cracks in them to help me improve on my last design and make this one slightly more realistic. Here's one for example by Shadyness on DeviantART.


So I started off by drawing over my initial line art, mapping out how I could create cracks and achieve a fragmented look.

Then after I was happy with the direction I was working in, I decided to extend the cracks to the whole body and see how that would look. Generally I was very happy with this. 
 I laid down some rough colour to give an indication as to what kind of colours I would be using to fit with the other character as well as to achieve that kind of dark, evil look, so I went with greys, as I didn't want it to be too bright and vibrant.
 Then I needed to decide what to put inside, at first I tried to draw flames, as though it was some sort of furnace, however I did not like the look, so I blurred them out and it came out like this, as seen below. However I still felt it did not match with the outside of the character and it just looked boring still.

 Instead of the black hole idea, which I thought would look boring as well, I thought it would be cool to have a star in space inside, to represent a very destructive force, yet it goes well with the protagonist who is made of galaxies to symbolise life, creativity and expansion.
 I then did some small adjustments to the brightness and placement of the star, until I was fairly happy that this suggested that it was actually inside the figure.

 Then I applied some texture to the surface of the character, trying to give it less of a flat cartoony look.

Still feeling there is something missing, so I added this glow type effect by colouring over it and blurring it out and changing the opacity.
 I made it less opaque in some areas but using the eraser tool, and trying to make the reflection of the light more obvious in the segments that open up.
 To end with I added a fireball as I thought it fit more with the character than crushing a planet, as fire or explosion is just as destructive.

Tuesday, 23 June 2015

Other ideas


I came across the photograph of the blue/magenta girl (second picture, top row), and it got me thinking that I could experiment with different colours on the skin to make something interesting. I originally wanted to do something on the skin that looked like markings of some sort, as that features in a lot of alien representations of characters. I could also use different textures combined with different colours to create something otherworldly. I had another idea as well that I could explore, which is demonstrated by the Alberto Seveso image, of having an incomplete form, parts of a figure that are there and parts that are not.

Taking inspiration from the image on the bottom right, I started designing another character, also influenced by DotA's Ancient Apparition (image below by hphu from DeviantART).


Below are my attempts to create a character that is based on the universe, something of a god. I kept with the human form for the top half and then decided to have a less human bottom half, as this character is supposed to be a creator, so is denser near the top of the torso. Here is a step by step process of the creation: 




I thought this looked alright, but there was something still too human and boring about it, so I decided to extend it and make it a full body, and change the hands to something less human.


I still thought it was lacking something, so I added a belt (like Saturn's) around the head, as I did not want to add any facial features. 



Seeing as this character is meant to be some kind of powerful creator, I thought he could have some sort of life flow and be creating a planet or something, somewhat inspired by the tree of life, particularly this image: 



So I tried to draw this kind of energy rising from the fragments and flowing through the body to the fingertips. However, I am not too happy with this as it looks quite untidy and maybe too chaotic. 
 I tried a more subtle colour, but still feel that it is too hectic.


I do prefer this version as it is more simpler and clearer, but want to add some sort of glow under the segments and maybe a slight hint of energy flowing to create this planet. The claws are also something that I need to rethink, as it gives the character a negative appearance.

I decided to experiment with him creating a plant, as we as humans can relate more to the creation of plants than planets as it is something we see here on Earth, however I did not like the look of it compared.


 Eventually I just refined the vein-like things and made them cleaner and fewer, as well as making the hands less claw-like and more human. I am now quite happy with this.